Monday, March 22, 2010
The Axis of Glorious Retribution Day three!
As the day goes on the storm gets worse, the wind howls like an army of monkeys and the rain pours heavily even piercing through your huts but they still afford you protection. The trees bend and sway and lightening crackles from strikes all over the island. Team Axis is nearly confined to their huts but one brave soul leaves shelter to continue his tasks. Then abruptly when the sun is setting the storm passes and all is peaceful again.
Lightfufu stays inside and uses his proximity to the storm to learn how to be like one. He learns how to bend water in small ways pushing and pulling it as well as creating small tendrils that can pick up objects or create a small whip. He also develops the power to control the wind either commanding it to a standstill when its breezy or making a swift breeze.
Stalkerfufu The brave bastard he is ventures outside to what the rest of the team only assume can be certain doom. He struggles to keep good footing as he walks trying to pierce these wind determined to finish what he started a day ago. He manages to find a few of the rocks he desired but eventualy with a crack of lightening a tree splits open and large pieces of sharp wood splinter off and pierce his leg. knocked off his feet the wind lifts him up and throws him deep into the jungle. wounded and bruised Stalkerfufu struggles in vain to weather the storm in the jungle, but it's just then when a furry native walks by completely unfazed by the storm. Walking around just as happy as if it was sunny he notices Stalkerfufu and begins to help him. The native guides him to a nearby cave, and although they do not speak the same language the native coaxes him into a dance. It was a silly dance around a small fire and the native through something into the fire at the end of the dance. suddenly without warning the native pushed out of the cave. At first he flinched afraid of the rain and storm, but then realized that whatever the native had done the effects of the storm didn't affect him anymore. But his wounded leg still hindered him greatly and he didn't know the surrounding area that well so he spent the rest of the night at the cave.
The goop had his Lizardsharks gather up materials close by and then retreat to their stone crevices for shelter. Meanwhile in his hut The Goop began experimenting with various mixtures and while he was not yet able to create a potion that made you stronger or faster or smarter he was able to create a healing salve. This healing salve would he a wide variety of wounds and was easily package-able in seaweed and distributed to team mates. It also had the desired side-effect of getting you "high as fuck". (Game terms take 1/2 turn to make 1 salve. But when applying takes no part of your turn, but also gets you high. What that means you'll have to find out for yourself.) Goop was able to make 1 such item.
Jeremy went straight to work on the forge, putting the finishing touches and generally perfecting the design. With that done he was a bit bushed but wanted to start work on more tools. Realizing that his ability to create better tools was hinged on the use of the forge which would be nearly impossible during the storm, due to smoke inhalation, or having an opening in the roof which rain could poor through. So instead he experimented with the resources at hand and created a bit drill out of spare bits of metal and wood.
BeckyD went temporarily insane and thought it would be an awesome idea to go dancing in the rain. The rest of the team begins to suspect Island Madness may be setting in. She prances through the thunderstorm like it isn't affecting her at all but it clearly is. She dances through the jungle and discovers that she can't find a dancing partner and dances with a stick. She does this until the wind manages to throw a pretty hefty rock at her head wounding her. Finally done with her dancing spat she returns to her hut and falls asleep. She awakens the next day with purple spots all over her, and a nasty cough. She is now sickened and wounded.
In the sickened condition different things may happen to you, of which you will discover in my post. You can take a whole turn and you will have a low chance that turn to be cured or you can take it easy. This tells me your turn is only 50% effective and you have a high chance to be cured. Some one tending you or giving you some sort of health related item might increase chances in both situations.
Your team ends the turn with: BeckyD(Wounded and sickened), Stalkerfufu(wounded), 1 High As Fuck Healing Salve, Finished Forge(high quality), Bit Drill